Visie & Beleidsplein

Activity-promoting gaming systems in exercise and rehabilitation

Taylor, M.J.D., McCormick, D., Shawis, T., Impson, R., & Griffin, M. (2011). Activity-promoting gaming systems in exercise and rehabilitation.

Commercial activity-promoting gaming systems provide a potentially attractive means to facilitate exercise and rehabilitation. The Nintendo Wii, Sony EyeToy, Dance Dance Revolution, and Xbox Kinect are examples of gaming systems that use the movement of the player to control gameplay. Activity-promoting gaming systems can be used as a tool to increase activity levels in otherwise sedentary gamers and also be an effective tool to aid rehabilitation in clinical settings. Therefore, the aim of this current work is to review the growing area of activity-promoting gaming in the context of exercise, injury, and rehabilitation. Conclusions: Activity-promoting gaming systems may encourage activity (especially in sedentary individuals) and complement rehabilitation. Both the Wii and DDR have shown to increase EE compared with inactive video games and are comparable with walking (but not with actual sports). Improving physical activity in the sedentary elderly may be the next focus of research. The literature also shows that gaming-related injuries are usually a consequence of excessive gameplay. It must be remembered that the injuries we present, though serious, are rare when considering that, for example, 75 million Wii consoles have been sold worldwide. In rehabilitation settings, anecdotal evidence and a series of case studies have provided encouraging results supporting the use of gaming. However, there is a paucity of work investigating its use in larger-scale studies. A potential limitation of the available commercial games and gaming systems, even though they encourage improvements in balance, strength, and fitness, is that they are not necessarily designed for rehabilitation.

Uitgever(s): Department of Veterans Affairs,

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Matthew Taylor
Darren McCormick
Teshk Shawis
Rebecca Impson
Murray Griffin

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beweegstimulering
computerspellen
fysiotherapie